D&D Sixth Edition Cancelled Due to Scheduling Problems
“We just can’t find a time when we’re all available”
Hasbro announced Thursday that all work on a 6th edition of the table-top roleplaying game Dungeons and Dragons has been cancelled. The press release stated that the cancellation was due to problems with scheduling and availability. “We just can’t find a time when we’re all available,” says lead designer Erin Gavins. “It happens to all teams eventually.” Gavins proceeded into more detail about the situation that brought the development to a stop. “Well I got a new job, so I can’t do weekdays anymore” Gavins began to tell the Dungeon Tribune. “Frank (Crien) is starting college soon with night classes, Liz (Lutzin) has a new girlfriend that she can only spend time with on the weekends, Sean (Alven) joined the army, and Grace (Edini) sort of just disappeared.”
In addition to availability problems, the development team lost their basement, which they had been developing in for years. “That basement was special, so many good memories,” stated Alven. “Where are we going to get together now? The office? The library?” Several attempts to virtually develop 6th edition have failed despite having most of the group available. “We did find a time to meet, and the only hurdle was Ted (Wegan) moved away. We did try to let him call-in through Discord, and even tried a couple of fully online sessions, but it just didn’t feel the same.”
Others on the team echoed the sentiment that something was different as well. “We lost the momentum,” says Crien. “It’s really hard to get things going again after taking a break. Some people even went on the work on other games. I heard (Edini) went to be a developer at World of Warcraft, but I don’t believe that.”
Editor’s note: Grace Edini is currently on the development team for the Baldur’s Gate III TTRPG.