Local Player Not Enjoying Game He Derailed
"I had hoped when I ignored the Archwizard’s plea to save his life when we found him dying, that it would lead to something interesting."
Local player James St. Smythe is not enjoying his regular Dungeons and Dragons game that, reports indicate, he helped derail. “There’s a lot of problems. Where do I start?” St. Smythe tells The Dungeon Tribune completely unprovoked. “There doesn’t seem to be much of a story. I had hoped when I ignored the Archwizard’s plea to save his life when we found him dying, that it would lead to something interesting. Maybe I missed it, but if I did, there should have at least been some breadcrumbs.”
In addition to the complaints regarding plot, St. Smythe also took issue with the NPCs. “Everyone has such generic names. You can tell (the DM) just made them up on the spot. And none of them are interesting enough to roleplay with. You think after I killed several dozen of them for no reason that they’d want to interact with me.”
And NPCs weren’t the only source of frustration with regards to social interaction. “I can barely get any of the other players to contribute,” laments St. Smythe. “I make sure that after I’m always the first person to react to dialogue, that I put the other players on the spot by asking them unrelated questions.”
St. Smythe’s fellow players also seem to be unhappy with the state of the game they once enjoyed. “The last campaign was amazing, but something is off with this one,” says long term player Sari Ertz. “The only difference I can think of is that we lost a player. Good thing (St. Smythe) was there to fill in!”