Party Decides Ancient Dungeon with Unspeakable Horrors Good Place to Camp
"It’s not really fair that they would attack us when we’re asleep, I don’t even have my armor on."
Local adventuring group, The Devil’s Own, has decided the spend a long rest on the third level of their local dungeon, The Doom Field. The dungeon of unknown origins is known to be a place from which none return, save for those released to spread word of the horrors they have seen. Despite this information, the decision to spend 8 hours resting within its confines was a near unanimous vote from all adventurers in the party after nearly dying to a swarm of undead. “I don’t really see a reason not to,” says group leader Feals Rorsgrief. “is...is there a reason why we wouldn’t want to spend the night in the dungeon? You wouldn’t be here interviewing me if this wasn’t a bad idea. Maybe we should rethink this.” Rorsgrief joins hired mercenary for the group, Hans Muzdodger, as the only two opposed to the decision. “I think we can be more selective,” explains Muzdodger. “Obviously this dungeon was designed to be challenging, but also fair, to infiltrate. I would imagine there better places to rest positioned strategically in the dungeon.”
While Rorsgrief had second thoughts, others in the party weren’t shook by a questioning of their decision. “I’ve been questing for years, and I’ve had tons of unimportant characters question my decision making,” says veteran member Jelew Aptill. “Usually we only lose one or two members in situations like this. I, for one, have survived all of them.” Also unwaivered is senior adventurer, Llias Grillsteak. “It’s not really fair that they would attack us when we’re asleep, I don’t even have my armor on,” says Grillsteak. “It’s bad enough they make really loud noises that make it hard to rest. And it’s not like this pit trap we’re camped in smells particularly nice, what with all the corpses.” The real drivers of the push for rest are the group’s magic users, Grember Silverhelm and Zegem Deis. “We’re out of spells, that’s when we sleep,” says Deis. “Sure, we could have saved some spell slots for the trip out of the dungeon when we decided to take that shortcut skipping level 2,” Silverhelm tells The Dungeon Tribune. “But we spent them all killing that one guy who wanted to have a social interaction.”
The adventurer’s decision doesn’t sit well with the denizens of the dungeon, however. “They make it so easy,” says corridor guard Olceg. “The don’t even find a clever place to rest. And heaven forbid they barricade the room or take literally any precautions. I feel sorry for them if I’m honest.” Shift Supervisor Jihok does note that The Devil’s Own may be improving. “At least now they’re hiding in a trap, even if it is highly visible one,” says Jihok. “The reports are they tend to stay in more obvious and well travelled rooms. Last night they tried to sleep in the boss's chamber.”