Player's Description of D&D Baffles Other Players
"When I was introduced to the game, there was a nice elevator pitch that focused on roleplaying and adventure. But (Greyhill) spent at least 10 minutes talking about his homebrew magical sword."
Local player Chris Greyhill was asked Wednesday to explain Dungeons and Dragons to someone who had heard him and his friends discussing the game, and reports indicate that he did a poor job. "I was sitting at the lunch table with him and his group while they were talking about their last session, and I was intrigued. It sounded like it could be fun," says a local college student who wishes to only be identified as Jen. "But after hearing (Greyhill), I'm more confused than ever."
Other players from Greyhill's group, known as the Table of Five, feel equally bewildered by the player's explanation. "It sounds like he's playing a completely different game than us," says longtime player Jepp Halogron. "I'm all for letting the game be whatever you want it to be, but (Greyhill) described it like it was a villain simulator."
Newer player Erik Allpen tells The Dungeon Tribune that if Greyhill's explanation was his introduction to the game, he probably wouldn't have joined the group. "When I was introduced to the game, there was a nice elevator pitch that focused on roleplaying and adventure. I was told I could create a whole new character in a living, breathing, fantasy world. But (Greyhill) spent at least 10 minutes talking about his homebrew magical sword."
The only one not perplexed in the group is the dungeon master, Kris Attil. “Honestly, it explains a lot.” Attil went on the explain that it always seemed Greyhill was not on the same page. “One time after he killed a crucial NPC, that I spent hours developing, I asked him why he did it. He responded that if I had spent that much time on the character, ‘they probably had a magical item’.”
Greyhill himself was confused when confronted with his fellow players' reactions. "I assumed we were all trying to live out a power fantasy where we're unstoppable and have all sorts of cool magical items," says Greyhill. "If they're not doing that, then what are they doing? Trying to escape to a world where they’re capable of making meaningful change?”
When asked whether she would ever try to play D&D, Jen replied "It seems too complicated. I'll probably just keep working on my quantum physics research instead."